
Slipgate Crisis (Prototype)
A downloadable game for Windows, macOS, and Linux
Description:
Slipgate Crisis is a retro inspired First Person shooter that utilises Gravity mixing and Portals to create a hectic mind bending experience inspired by shooters from the 90s and the original Prey.
Helpful Tips:
Since this level is intended to be a mid-episode map, the map doesn't teach any of the games telegraphing techniques.
Those are the following:
- Exit signs or Green Lights are an indicator of where to go next.
- Vents can be shot, Also keep an eye out for destructible Terrain to reveal secrets.
- Flak Cannon projectiles bounce off surfaces, try ricocheting them around corners with the Alt-Fire.
- Plasma Rifle Flamethrower can stun enemies.
- Enemies will drop spare pistols for the Pistols Alt-Fire.
For Future Builds:
- Rocket Launcher Alt Fire Visual Indicators.
- Sword Alt-Fire
- SuperHot Mode adjustments
- Improve Lighting. (Requires better hardware to properly tackle lighting unfortunately.)
- Further additions to Options Menu
- Further performance optimisations.
Optional:
Feedback Form
If you want to provide specific/detailed thoughts, feel free to use the linked feedback form to provide feedback on the experience.
Known Issues:
- Kill Count is bugged currently
- Earlier builds had the pixelisation set to the max values. This can be changed via Options > Visual Settings > Pixelisation.
- Some work has been made to make the UI work with Ultra-Wide monitors however some UI stuff may be misaligned. Boot sequence for the game is broken in widescreen but won't affect the rest of the game.
- Random Crashes: Game may freeze, still investigating the cause of it. Related to D3D Swapchain.
- Lighting requires a lot of work. As mentioned above, a hardware upgrade will be required to do lighting efficiently.
- Sword lacks Alt-Fires outside of the Boomerang throw
- Secret Rocket Launcher lacks HUD elements for Alt-Fire.
- Enemies are dumb.
- Level Load enemy count is incorrect.
Credits:
Click Here for Original Assets List:
- Original Enemy Cultist Models: Scott Neely
- Level Graybox: Code Stew
- Ammo Icons: Code Stew
- Ammo Models, Power Up Model: Code Stew
Placeholder Asset Credits:
Click Here for Sources List:
- ‘Aura’ by Karl Casey @ White Bat Audio”
- ‘Polymath’ by Karl Casey @ White Bat Audio”
- GDC 2024 - Game Audio Bundle - Sonniss.com
- Retro Texture Pack : Little Martian
- VCR OSD Mono: Riciery Leal
- Laser84 Font: Sunrise Digital
- Keyboard Buttons: Xelu
- Station Ambience: Dpoggiol
- (Modified) Taichi Character Pack: Game Asset Studio
- (Modified) Casual 1 - Anime Girl Characters: Lukebox
- Garagedeur-Sluiten2: abro
- Old desktop pc booting: 607freesound
- Sci-Fi Weapons Pack: Chiako3D [a.k.a CGI]
- Katana (4K + PBR): Indie_G
- Shotgun Sci-Fi Weapon: SickBrick
- Old Minigun: Denzer01
- (Modified) MedKit: knik1985
- Crosshair Pack(200x): Kenney
- (Modified) Armour Icon: fightswithbears
- Battery Icon: Kazzter
- Bootprint: Clker-Free-Vector-Images
- Giblets: Gear Worx Productions
- Q0009's Weapon Sounds: Q0009
- Katana Swing + Gibbing Sounds: Daniel SoundsGood
- Zombie and Alien Solder Models:
- Additional SFX: Epic Sounds and FX
| Updated | 13 days ago |
| Status | Prototype |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | CodeStew |
| Genre | Shooter, Action |
| Made with | Unity, Aseprite, Krita |
| Tags | Anime, Fast-Paced, First-Person, Gravity, non-eucledian, Retro, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |
Download
Install instructions
Development log
- Kept you waiting, huh62 days ago






